Best Workflow for High-resolution Master e. Naively one might have hoped that long-established professional NLEs such as Premiere might provide high-quality optical processing based downscaling from HD to SD, but my less optimistic intuition, about the un-likelihood of that, proved correct. In my post http: Having only ever used Adobe CS5.
In practical terms, metadata is a set of standardized information about a file, such as author name, resolution, color space, copyright, and keywords applied to the file.
For example, most cameras attach some basic information to video files, such as date, duration, and file type. Other metadata can be entered as shot-list information in OnLocation or at the capture stage in Adobe Premiere Pro.
You can add additional metadata with properties such as location, author name, and copyright. Because you can share, view, and use this metadata across Adobe Creative Suite applications, you can use this information to streamline your workflow and organize your files.
A metadata schema is a collection of properties specific to a given workflow. The Dynamic Media schema, for example, includes properties such as Scene and Shot Location that are tailored for digital video projects. Exif schemas, by contrast, include properties tailored to digital photography, such as Exposure Time and Aperture Value.
More general properties, such as Date and Title, appear in the Dublin Core schema. To see a tool tip with information about a specific schema or property, place the pointer over it in the Metadata panel.
You can create your own schemas using commands in the Metadata panel, and you can import schemas and share them with others as XML files. Metadata is divided into two general categories: Static metadata is metadata that applies to an entire asset.
For example, the copyright and author information for a video clip apply to the entire clip. Temporal metadata is metadata that is associated with a specific time within a dynamic media asset.
Beat markers from Soundbooth and the metadata generated by the Speech Search feature in Soundbooth and Premiere Pro are examples of temporal metadata. Adobe Story also converts information from a screenplay script into XMP metadata that can automate the creation of shooting scripts, shot lists, and more.
After Effects scripts and expressions can read and use data stored in markers.
Because XMP metadata for source footage items can be converted to layer markers, expressions and scripts can work with XMP metadata. Scripts can also operate on the XMP metadata for a file outside of the After Effects context, both for the automation of common tasks and for creative uses. One application of this feature is searching within an FLV file for temporal metadata, which can allow the user to begin playback at a specific word of dialog or at some other time associated with a specific temporal metadata element.
XMP metadata is also retained when files are placed in a document or project in an Adobe Creative Suite application. When After Effects imports a file with associated XMP metadata, you can view the static metadata in the Metadata panel, convert the temporal metadata to layer markers, use the metadata to facilitate your work within After Effects, and include the metadata in output files.
The After Effects scripting interface provides additional tools for using and interacting with XMP metadata. One especially useful piece of metadata about each asset is its unique ID number, a value that distinguishes the asset from all others at all stages of the workflow.
The unique ID value enables the application to recognize a file as being the same file as one encountered before, even if the filename has changed. One advantage of these unique ID values is that each application can use this information to manage cached previews and conformed audio files, preventing additional rendering and conforming.
This preference setting affects other Adobe applications, too; see the helpful text in the Preferences dialog box for details.
This preference does not control whether XMP metadata is written to a file under other circumstances, such as when you edit metadata in the Metadata panel.
Because writing the ID to a file is considered a modification, the modification date of a source file may be updated the first time the file is imported. Project metadata is shown at the top of the panel, and Files metadata is shown at the bottom.
Temporal metadata is visible in After Effects only as layer markers. Project metadata is shown in the Metadata panel as soon as you open the panel. You can add and change information in any of the metadata categories. This information shows up in Bridge when the project file is selected and is also embedded in files rendered and exported using the render queue when the Include Source XMP Metadata output module option is selected.
To see Files metadata in the Metadata panel, you must first select a file in the Project panel. You can then add or change information in any of the metadata categories. If you select multiple files, then changes that you make will be made in all of the selected files.
Any changes made to source file metadata are immediately written to the source files. To change which metadata categories and fields are shown in the Metadata panel, choose Project Metadata Display Preferences or Files Metadata Display Preferences from the Metadata panel menu.
Conversion of XMP metadata to layer markers When you create a layer based on a footage item that contains XMP metadata, the temporal metadata can be converted to layer markers.Note: This post explains the development environment I use on OSX High Sierra.
If you are using Windows your mileage may vary. While it is possible to write scripts using the simplest of text editor and run those scripts from the menu’s of Photoshop, this development environment would be less than ideal. Jun 19, · [ What do these different applications do?
Check out the Creative Cloud product page.. All of these trials are supported on Mac OS X or Windows (bit x86 and bit x64), with the exception of Flash Pro CC, After Effects CC, Premiere Pro CC, Audition CC, Prelude CC, SpeedGrade CC, and Scout CC, which are bit only.
The language used here (Extendscript) is a fork of ES3 from It’s old.
In most cases, XMP metadata for a file is stored in the file itself. If it isn’t possible to write the information directly into the file, XMP metadata is stored in a separate file called a sidecar file, with the filename monstermanfilm.com information on which file formats After Effects can write XMP metadata directly into, see XMP metadata in After Effects.
The scope of the question apparently has been refined to After Effects (AE), so I add another answer specific to that application.
On my Machine AE CS6 does not produce an object model file for display by the ExtendScript Toolkit.